Horsey Pill Castle (/ˈhɔrsi pɪl/ [Translation Unavailable]) is a subtropical Small City located in Norice Dutchy, Queoulnia Kingdom, within the Sylvan.
The name Horsey Pill Castle is derived from the Sylvin language, as Horsey Pill Castle was founded by Shilel Mattingly, who was culturaly Sylvin.
Climate
Horsey Pill Castle has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Horsey Pill Castle receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Horsey Pill Castle covers an area of nearly 13 km2 (5 mi2), and an average elevation of 4816 m (15800 ft) above sea level.
Overview
Horsey Pill Castle was founded durring the early 16th century in winter of the year 1549, by Shilel Mattingly. The establishment of Horsey Pill Castle suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Horsey Pill Castle was built using the conventions of Sylvin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Horsey Pill Castle is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Horsey Pill Castle is buildings are arranged arrounded a highly ordered system of premissive baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Horsey Pill Castle's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Horsey Pill Castle's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look arround Horsey Pill Castle reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.
Civic Infrastructure
Horsey Pill Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Horsey Pill Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Horsey Pill Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Horsey Pill Castle's parks.
Horsey Pill Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Horsey Pill Castle.
Horsey Pill Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Horsey Pill Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Horsey Pill Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Horsey Pill Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Horsey Pill Castle's public wards, blessings, and other arcane systems.
Horsey Pill Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Horsey Pill Castle's grid is powered by an arcane means.
Horsey Pill Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Horsey Pill Castle's natural decorations nor waterways.
Horsey Pill Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Horsey Pill Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Horsey Pill Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
While Horsey Pill Castle has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.
Horsey Pill Castle's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Horsey Pill Castle most nights are accompanied by colorful ribbons of light in the sky.
The Leshy, Leaf near Horsey Pill Castle are known to be a mutant strain of the creature.
Horsey Pill Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Wild Magic energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6
Farmers: 9
Farm Laborer: 14
Hunters: 11
Milk Maids: 8
Ranchers: 4
Ranch Hands: 8
Shepherds: 8
Farmland: 12803 m2
Cattle and Similar Creatures: 796
Poultry: 9555
Swine: 637
Sheep: 31
Goats: 6
Horses, Mounts, and Beasts of Burden: 318
Craftsmen
Arms and Toolmakers: 6
Blacksmiths: 7
Bookbinders: 4
Buckle-makers: 4
Cabinetmakers: 7
Candlemakers: 12
Carpenters: 10
Clothmakers: 9
Coach and Harness Makers: 3
Coopers: 8
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 3
Cutlers: 2
Fabricworkers: 7
Farrier: 19
Furriers: 2
Glassworkers: 10
Gunsmiths: 7
Harness-Makers: 3
Hatters: 6
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 8
Locksmiths: 3
Matchstick makers: 5
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 4
Paper Workers: 4
Plasterers: 4
Pursemakers: 5
Roofers: 3
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 7
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 12
Tailors: 21
Tanners: 4
Upholsterers: 4
Watchmakers: 4
Weavers: 8
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 4
Booksellers: 4
Butchers: 8
Chandlers: 8
Chicken Butchers: 8
Entrepreneurs: 3
Fine Clothiers: 8
Fishmongers: 8
Florists: 1
Potion Sellers: 5
Resellers: 13
Spice Merchants: 4
Wine-sellers: 6
Wheelwright: 5
Woodsellers: 3
Service workers
Bakers: 15
Barbers: 15
Coachmen: 4
Cooks: 14
Doctors: 6
Gamekeepers: 5
Grooms: 2
Hairdressers: 10
Healers: 8
Housekeepers: 9
Housemaids: 15
House Stewards: 8
Inns: 3
Laundry maids: 6
Maidservants: 10
Nursery Maids: 5
Pastrycooks: 11
Restaurateur: 14
Tavern Keepers: 11
Specialized Laborer
Ashworkers: 4
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 7
Long Haul Couriers: 7
Dockyard Workers: 6
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 9
Millers: 7
Miners: 7
Oilmen and Polishers: 4
Postmen: 7
Pure Finder: 4
Skinners: 10
Sugar Refiners: 1
Tosher: 4
Warehousemen: 11
Watercarriers: 7
Watermen, Bargemen, etc.: 9
Skilled Laborers
Accountants: 4
Alchemist: 4
Clerk: 6
Dentists: 3
Educators: 9
Engineers: 4
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 4
Civil Clerks: 7
Civic Iudex: 3
Consultants: 2
Exorcist: 8
Fixers: 3
Kami Clerk: 6
Landlords: 5
Lawyers: 3
Legend Keepers: 5
Militia Officers: 22
Monks, Monastic: 8
Monks, Civic: 11
Historian, Oral: 7
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 13
Rangers: 4
Rat Catchers: 4
Scholars: 4
Spiritualist: 6
Slayers: 1
Storytellers: 13
Military Officers: 9
Cottage Industries
Brewers: 9
Comfort Services: 11
Enchanters: 3
Herbalists: 3
Jaminators: 10
Needleworkers: 10
Potters: 5
Preserve Makers: 10
Quilters: 4
Seamsters: 15
Spinners: 9
Tinker: 3
Weaver: 8
Artists
Actors: 3
Architects: 1
Bards: 5
Costumers: 1
Dancers: 3
Drafters: 2
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 3
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 11
Writers: 11
Produce Industries
Butter Churners: 10
Canners: 9
Cheesmakers: 10
Ice Merchants: 1
Millers: 6
Picklers: 5
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 7
1127 of Horsey Pill Castle's population work within a Foundational Occupation.
62 work in Agriculture
263 work as Craftsmen
92 work as Merchants
171 work as Service Workers
116 work as General Laborers
45 work as Skilled Laborers
160 work as Civil Servants
100 work in Cottage Industries
60 work as Artists
58 work in Produce Industries
1867 of Horsey Pill Castle's population do not work in a formal occupation, but do contribute to the local economy. 191 (6%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Horsey Pill Castle's local festivals commemorates this miracle.